Guitar Hero Series
Guitar Hero Warriors of Rock Game Guide (Unofficial)
Publisher: Lulu Press, Inc
ISBN: 1329503201
Category : Games
Languages : en
Pages :
Book Description
With this ultimate game guide, you will learn exactly what you need to know in order to become an expert player and dominate this game! This is a complete guide with everything you need to know about the game, Guitar Hero: Warriors of Rock. - Overview & Basic Information. - Advanced Tips and Strategies. - Detailed Easy to Follow Instructions. - Hacks & Cheats for the Game. - Tricks, Unlockables, and Advice From Top Players. - And Much More.... Purchase now and crush your competition! Become a pro at this game easily today with the help of this guide. Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the developers and/or its creators. This guide is to be used as a reference and as such does not modify the game in any way. This is a written guide and not a software program.
Guitar War Child Hero
Publisher: Lulu.com
ISBN: 0557539749
Category :
Languages : en
Pages : 126
Book Description
An issue-oriented, contemporary story exploring a universal theme, with a compelling, unified plot and strong, sympathetic protagonists, well-researched, dealing with important historical subjects.
"The New Guitarscape in Critical Theory, Cultural Practice and Musical Performance "
Publisher: Routledge
ISBN: 1351541862
Category : Music
Languages : en
Pages : 248
Book Description
In The New Guitarscape, Kevin Dawe argues for a re-assessment of guitar studies in the light of more recent musical, social, cultural and technological developments that have taken place around the instrument. The author considers that a detailed study of the guitar in both contemporary and cross-cultural perspectives is now absolutely essential and that such a study must also include discussion of a wide range of theoretical issues, literature, musical cultures and technologies as they come to bear upon the instrument. Dawe presents a synthesis of previous work on the guitar, but also expands the terms by which the guitar might be studied. Moreover, in order to understand the properties and potential of the guitar as an agent of music, culture and society, the author draws from studies in science and technology, design theory, material culture, cognition, sensual culture, gender and sexuality, power and agency, ethnography (real and virtual) and globalization. Dawe presents the guitar as an instrument of scientific investigation and part of the technology of globalization, created and disseminated through corporate culture and cottage industry, held close to the body but taken away from the body in cyberspace, and involved in an enormous variety of cultural interactions and political exchanges in many different contexts around the world. In an effort to understand the significance and meaning of the guitar in the lives of those who may be seen to be closest to it, as well as providing a critically-informed discussion of various approaches to guitar performance, technologies and techniques, the book includes discussion of the work of a wide range of guitarists, including Robert Fripp, Kamala Shankar, Newton Faulkner, Lionel Loueke, Sharon Isbin, Steve Vai, Bob Brozman, Kaki King, Fred Frith, John 5, Jennifer Batten, Guthrie Govan, Dominic Frasca, I Wayan Balawan, Vicki Genfan and Hasan Cihat ?ter.
Playstation 3
100 Greatest Video Game Franchises
Publisher: Rowman & Littlefield
ISBN: 1442278153
Category : Games & Activities
Languages : en
Pages : 266
Book Description
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.
Guinness World Records 2017 Gamer's Edition
Publisher: Guinness World Records
ISBN: 191056141X
Category :
Languages : en
Pages :
Book Description
In this 10th edition of the bestselling Guinness World Records: Gamer’s Edition, get the latest facts and stats on your favourite games, plus a Star Wars special feature! Find sims, space shooters, RPGs, eSports, strategy games and horror titles, and a celebration of 25 years of Mario Kart. From League of Legends to The Legend of Zelda, it’s all here!
Music Video Games
Publisher: Bloomsbury Publishing USA
ISBN: 1501308505
Category : Games & Activities
Languages : en
Pages : 352
Book Description
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
Aerosmith
GameAxis Unwired
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.